

Edege of the empire xp rewards full#
Starting May 3rd and lasting until May 10th, there will be a Double XP event! Enjoy a full week of Double XP, Valor, and more. My rule of thumb for EotE is 5-10XP per session, based on what they've gotten done, with 1-5 XP as a bonus for every brilliant idea they've done or anything that they've performed in game well enough to get the group to say "Wow" (like the Politico's quick thinking to stain his face with berry juice and act as though he was psychologically addicted to lesai) or to laugh hysterically (like the Mechanic crying on the Doctor when she was told that a programmer was going to need to "fix" her droid it wasn't really the case, but she stayed in character as the rest of the group lost control out of character over it).Date: May 3rd - May 10th, 2022 (BEGINS AND ENDS AT 12:00PM GMT)
Edege of the empire xp rewards plus#
This week when they actually finish the job, I'll be giving them each 40XP plus whatever is worthy of them for good roleplaying, such as the Politico's brilliant idea to incite a riot, the Bodyguard's sudden brilliance of using an ion gun to capture a droid and steal it's speeder, the Mechanic's suggestion to use the underground, the Pilot's quick thinking as to what NOT to do with the ship, and the Doctor's realization that their target is "addicted" to Lesai. My table hasn't gotten XP for the past two sessions because they have been planning a "heist" and doing the obligatory preparation. We only meet every two weeks for about 3 hours, sometimes 5, depending on schedules.Īfter getting them to settle down and get into game, we get a solid 2-3 hours of actual gametime in, which includes in-game planning. My XP in this game has been relatively lean, but that's because of how the group has been lately. It's only hard if you don't keep tally and try to remember at the end, adding ticks at 1xp each and then rating their acting isn't hard at all.Īs to dropping xp by 5 across the board, that is based on ffg's recommended xp award and is a separate discussion, maybe your idea of normal is too easy. John gets 30, Trevor gets 26, and Alex the power gamer got 28. Trevor, you get 20 for the day 4 for your awesome heal crits and 2 for your role playingĪlex, you got 20 for the day and absolutely dominated that very hard combat with all those triumphs, you get 8 xp, but you weren't role playing at all so no bonus there. John, your character gets 20 for the session, 7 for all there great work during the day and 3 for your good role playing.

I dislike this, so in my group i award xp properly, by that i mean if a character has leart from an experience he should gain experience, so if he passes an untrained skill or triumphed, or succeded against the odds, then he has learnt from the experience and gets xp to show that. If you do a flat 5xp for roleplaying it wont inspire people to try and out perform them selves, there are a lot of roll players out there who don't understand the concept and by them knowing when they roleplay well or poorly they improve as a player.Ī group i'm in does something similar but the gm awards in increases of +2,+3,+2,+3 and so on we usually end p with 32 to 37 xp per session. Book keeping isn't hard, the gm simply writes everyones name down and ticks when they do something really well.
